Crystal Beast Ruby Carbuncle

Edison Card Text
When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
Force of the Breaker • 2007-05-16
No targeting
No Damage Step effect
Banlist • Unlimited
Interactions
If Call of the Haunted revives Ruby Carbuncle and I chain Counter Gem, when is Carbuncle destroyed?!
Call of the Haunted revives Ruby Carbuncle and Counter Gem is chained, sending Call to the Graveyard.
Call of the Haunted's destruction is not an effect and happens immediately when Call leaves the field, so Carbuncle is destroyed during Counter Gem's resolution.
Rulings
edisonformat.net
●When you activate this card's effect, you must Summon all “Crystal Beast” monsters in your Spell & Trap Card Zone that you have open Monster Card Zones for. You can't choose to Summon fewer than the maximum possible.
●If you have no “Crystal Beast” monsters in your Spell & Trap Card Zone when you Special Summon “Crystal Beast Ruby Carbuncle”, you can't activate this effect.
●You choose whether or not to use the Crystal Beast effect at the time the destroyed monster would be sent to the GY.
●This effect does not use the Chain.
●This effect can't be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
●If multiple “Crystal Beast” monsters are destroyed at the same time, and you don't have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
●If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your GY.
●If Macro Cosmos or Banisher of the Light is active on the field when a Crystal Beast monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
●If a Crystal Beast battles with a monster such as Dark Magician of Chaos or D.D. Warrior it will be removed from play by that monster's effect, you can't activate your Crystal Beast's effect.
●If a Crystal Beast is destroyed by Bottomless Trap Hole it will be removed from play and you can't activate its effect.
●While Skill Drain is active on the field, a Crystal Beast monster that is destroyed will be sent to the GY and can't be put in the Spell & Trap Card Zone.
●If you control a Crystal Beast equipped with Premature Burial and have no open Spell & Trap Card Zones, when that Crystal Beast is destroyed Premature Burial is also destroyed and then you can choose to put that Crystal Beast into the now empty Zone.
edisonformat.com
When you activate this card's effect, you must Summon all “Crystal Beast” monsters in your Spell & Trap Card Zone that you have open Monster Card Zones for. You cannot choose to Summon fewer than the maximum possible.
If you have no “Crystal Beast” monsters in your Spell & Trap Card Zone when you Special Summon “Crystal Beast Ruby Carbuncle”, you cannot activate this effect.
You choose whether or not to use the "Crystal Beast" effect at the time the destroyed monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast" monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D. Warrior" it will be removed from play by that monster's effect, you cannot activate your "Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell & Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed and then you can choose to put that "Crystal Beast" into the now empty Zone.