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Instant Fusion

Instant Fusion card art

Edison Card Text

① Pay 1000 LP; Fusion Summon 1 Level 5 or lower Fusion Monster from your Extra Deck (it cannot attack, also Destroy it during each End Phase) (You can only activate 1 "Instant Fusion" per turn).
No targeting
No Damage Step effect
Banlist • Unlimited

Interactions

Why can Instant Fusion Summon Elemental HERO Mariner even though it says it must be Fusion Summoned?!
Instant Fusion Special Summons Mariner from the Extra Deck.
Instant Fusion states that the Special Summon is treated as a Fusion Summon, so it satisfies the 'must be Fusion Summoned' condition.
Can Call of the Haunted revive Absolute Zero, and does Future Fusion count as a Fusion Summon?!
Absolute Zero was Fusion Summoned by Miracle/Future Fusion and later Call of the Haunted is used.
Future Fusion performs a Fusion Summon, so it properly Summons Absolute Zero. Call of the Haunted can revive it only if it was properly Fusion Summoned first.
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Rulings

edisonformat.net ● If that monster becomes flipped face-down, the effects "Its effects are negated, also it is destroyed during each End Phase" are no longer applied to it. edisonformat.com (1) Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) (1) It cannot attack, and is destroyed during the End Phase. (C) Only 1 "Instant Fusion" can be activated per turn. Paying 1000 Life Points is a cost. The (1) effect performs a proper Fusion Summon. This effect cannot Summon Fusion Monsters with the Condition " A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. ” This effect cannot Summon Fusion Monster (like "Neo-Spacian Twinkle Moss") with Conditions like " This card cannot be Special Summoned except with "NEX". " The Fusion Monster can be Special Summoned from the Graveyard / removed from play area. The Summoned Fusion Monster " cannot attack, and is destroyed during the End Phase. " “Non-Spellcasting Area” does not apply to non-Effect Fusion Monsters (ex: “Flame Swordsman”). This effect applies so long as the Summoned Fusion Monster is face-up on the field. If a card / effect prevents the destruction, it applies during the subsequent End Phase. This effect disappears if the Summoned Fusion Monster is flipped face-down / leaves the field. The destruction during the End Phase does not start a chain. The (C) Condition specifies that only 1 "Instant Fusion" may be ACTIVATED per turn. You can chain “Serial Spell” to duplicate this card's effect. If "Instant Fusion's" activation is negated by "Dark Bribe", you can activate another copy. If "Instant Fusion's" effect is negated by "Royal Oppression", you cannot activate another copy. If “Destiny Hero - Diamond Dude” reveals “Instant Fusion”, in your next turn you can activate (play face-up) “Instant Fusion” as well as the effect of "Instant Fusion" (revealed by Diamond Dude).