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Herald of Orange Light

Herald of Orange Light card art

Edison Card Text

You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn.
The Duelist Genesis • 2008-09-02
No targeting
No Damage Step effect
Banlist • Unlimited

Interactions

Can Herald of Orange Light negate Drago's maintenance cost?
Drago's End Phase maintenance would occur.
No. Maintenance costs do not activate and cannot be negated by Herald.
Can Herald of Orange Light negate Gorz?
Gorz is being Special Summoned by its effect.
Yes. Herald can negate and destroy Gorz's effect activation.
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Rulings

edisonformat.net ●The Quick Effect can activate in the Damage Step, as it negates the activation of cards/effects. ●Sending this card and 1 Fairy-Type monster from hand to the GY is a cost. ●This effect activates & resolves in the hand. ●By negating the activation of the previous card in the Chain, that Link is removed when the Chain resolves. The last thing to happen is this effect resolving, negating and destroying the other card. ●This effect can't activate while Macro Cosmos is active. ●If this effect destroys a opponent's monster before the Damage Step, a replay occurs. ●If this effect destroys a opponent's monster during the Damage Step, no replay occurs. edisonformat.com (1) You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn. The (1) Quick Effect can activate in the Damage Step, as it negates the activation of cards/effects. Sending this card and 1 Fairy-Type monster from hand to the Graveyard is a cost. This effect activates & resolves in the hand. By negating the activation of the previous card in the Chain, that Link is removed when the Chain resolves. The last thing to happen is this effect resolving, negating and destroying the other card. This effect cannot activate while "Macro Cosmos" is active. If this effect destroys a opponent's monster before the Damage Step, a replay occurs. If this effect destroys a opponent's monster during the Damage Step, no replay occurs.