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Different Dimension Gate

Different Dimension Gate card art

Edison Card Text

Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
Dark Crisis • 2007-12-12
Targets
No Damage Step effect
Banlist • Unlimited

Interactions

if i ban a set monster the monster get banned face down? if i leave one of banned monsters(with ddr for example), when that card it's destroyed my opponent can return his monster?!
During a duel, several cards are involved, including Different Dimension Gate and D.D. Scout Plane.
If a face-down monster is selected for this effect, it will remain face-down while removed from play. So if a face-down "D.D. Scout Plane" is removed from play with this card, its effect will not activate. When a monster removed with "Different Dimension Gate" is sent to the Graveyard with "Miracle Dig", the monster won't return to the field when "Different Dimension Gate" is destroyed, but the other monster removed with "Different Dimension Gate" will still return to the field. This means you resolve the interaction according to that ruling, and any dependent parts only apply if the required condition or activation is successfully met.
Does Different Dimension Gate follow the same return logic as Junk Archer for removed monsters?!
Players are comparing rulings for Different Dimension Gate with similar temporary banish effects like Junk Archer.
Yes. The removed monsters return in their previous battle position when Different Dimension Gate is destroyed, similar to Junk Archer's temporary banish rulings used for Edison.
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Rulings

edisonformat.net ●You select the monsters when you activate Different Dimension Gate. ●If one player has no monsters on the field, you can't activate Different Dimension Gate. ●The controller of Different Dimension Gate selects both monsters. ●A monster removed with Different Dimension Gate doesn't take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the GY. ●If a face-down monster is selected for this effect, it will remain face-down while removed from play. So if a face-down “D.D. Scout Plane” is removed from play with this card, its effect won't activate. ●When a monster removed with Different Dimension Gate is sent to the GY with Miracle Dig, the monster won't return to the field when Different Dimension Gate is destroyed, but the other monster removed with Different Dimension Gate will still return to the field. ●When a Spirit Monster is removed with Different Dimension Gate, if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand. ●When Different Dimension Gate is removed from the field, but not destroyed, because of Giant Trunade or Emergency Provisions, the removed monsters can't be returned to play. ●When your opponent's monster on your side of the field that you control with Change of Heart or Snatch Steal is removed with Different Dimension Gate, it returns to your side of the field when Different Dimension Gate is destroyed, and then immediately returns to your opponent's side of the field. ●You can select a Monster Token when you activate Different Dimension Gate, but the token is taken off the field. ●If your opponent chains Ring of Destruction to your Different Dimension Gate, only the surviving monster is removed from play and returns when Different Dimension Gate is destroyed. ●When a Fusion Monster that was Special Summoned with Summoner of Illusions or Magical Scientist is removed from play with Different Dimension Gate, it is not destroyed or returned to the Extra Deck when it returns to the field, and it no longer has Magical Scientist’s” restriction that prevents it from attacking your opponent's Life Points directly. ●When you select Guardian Kay'est or The Legendary Fisherman as a target of Different Dimension gate, only the other monster is removed and returns to the field when Different Dimension Gate is destroyed. ●You can only use Different Dimension Gate’s” effect when it is activated, even though it is a Continuous Spell Card. edisonformat.com You select the monsters when you activate "Different Dimension Gate". If one player has no monsters on the field, you cannot activate "Different Dimension Gate". The controller of "Different Dimension Gate" selects both monsters. A monster removed with "Different Dimension Gate" doesn't take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard. If a face-down monster is selected for this effect, it will remain face-down while removed from play. So if a face-down “D.D. Scout Plane” is removed from play with this card, its effect will not activate. When a monster removed with "Different Dimension Gate" is sent to the Graveyard with "Miracle Dig", the monster won't return to the field when "Different Dimension Gate" is destroyed, but the other monster removed with "Different Dimension Gate" will still return to the field. When a Spirit Monster is removed with "Different Dimension Gate", if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand. When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play. When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field. You can select a Monster Token when you activate "Different Dimension Gate", but the token is taken off the field. If your opponent chains "Ring of Destruction" to your "Different Dimension Gate", only the surviving monster is removed from play and returns when "Different Dimension Gate" is destroyed. When a Fusion Monster that was Special Summoned with "Summoner of Illusions" or "Magical Scientist" is removed from play with "Different Dimension Gate", it is not destroyed or returned to the Extra Deck when it returns to the field, and it no longer has "Magical Scientist’s” restriction that prevents it from attacking your opponent's Life Points directly. When you select "Guardian Kay'est" or "The Legendary Fisherman" as a target of "Different Dimension" gate, only the other monster is removed and returns to the field when "Different Dimension Gate" is destroyed. You can only use "Different Dimension Gate’s” effect when it is activated, even though it is a Continuous Spell Card.