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Code A Ancient Ruins

Code A Ancient Ruins card art

Edison Card Text

① If a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. ② Once per turn: You can remove 2 A-Counters from the field; Special Summon 1 "Alien" monster from your GY.
Targets
Note: the second effect
No Damage Step effect
Banlist • Unlimited

Interactions

If two Aliens are destroyed at the same time, how many A-Counters does Code A Ancient Ruins gain?!
Two face-up Alien monsters are destroyed simultaneously.
It gains one A-Counter because the effect counts the event of monsters being destroyed.

Rulings

edisonformat.net ● If a Set “Alien” monster is destroyed by battle, you don't place A-Counters on this card. (It needs to be face-up at attack declaration). edisonformat.com (1) Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. (2) Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard. The (1) Continuous-like Effect does not start a chain. No A-Counter is placed on this card if an "Alien" monster face-down when an attack is declared. The (2) Ignition-llike Effect targets an "Alien" monster in your Graveyard. Removing 2 A-Counters from this card is a cost. This card must remain face-up on the field in order to resolve this effect.