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Cybernetic Zone

Cybernetic Zone card art

Edison Card Text

Select 1 face-up Machine Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
Targets
Note: the first part of the effect
No Damage Step effect
Banlist • Unlimited

Rulings

edisonformat.net ●Returning the Fusion Monster that was removed from play to the field does not start a Chain. ●The Fusion Monster's ATK is only doubled if it is returned to the field with Cybernetic Zone's effect. ●Destroying the returned monster during your next Standby Phase does not start a Chain. ●When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled. edisonformat.com Returning the Fusion Monster that was removed from play to the field does not start a Chain. The Fusion Monster's ATK is only doubled if it is returned to the field with "Cybernetic Zone's" effect. Destroying the returned monster during your next Standby Phase does not start a Chain. When the monster is returned to the field, its total ATK is doubled. Any ATK gained afterwards is not doubled.